SKU: 81785274583
indoor plants plan dwg

indoor plants plan dwg 300+ Plants DWG CAD Blocks in Plan and Elevation

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Description

indoor plants plan dwg 300+ Plants DWG CAD Blocks in Plan and ElevationCAD Blocks of 300+ plants in top view and elevation (. dwg format): All the plants and trees present on cadnature. com are individually hand drawn and perfect to be used in precise architectural drawings. This file contains three hundred carefully drawn indoor and outdoor plants in plan and elevation. You will save 40 USD in comparison to the purchase of each individual package. 40 Outdoor plants and shrubs 40+ Potted plants 40 Wild plants and flowers

 

CAD Blocks of 300+ plants in top view and elevation (.dwg format):

All the plants and trees present on cadnature.com are individually hand-drawn and perfect to be used in precise architectural drawings. This file contains three-hundred carefully drawn indoor and outdoor plants in plan and elevation.

You will save 40 USD in comparison to the purchase of each individual package.

 

 40 Outdoor plants and shrubs

• 40+ Potted plants

• 40 Wild plants and flowers

• 40 Shrubs and Bushes

 20+ Climbing plants

 10 Ivy 

 10 Indoor hanging plants

 25 Japanese and ornamental plants

8 Green Walls (can be used both in vertical and horizontal)

20 Bamboo plants

10 Hedges 

50 Cactus and desert plants

 

Cadnature CAD Blocks have these main benefits:

 

Variation of the single designs:

We wanted to create a set of .dwg plants capable of overcoming the repetitiveness which may occur when representing large areas of vegetation. Every plant is previously hand-drawn and carefully manipulated through cad instruments.

 

Top view and Elevation:

The presence of both top view and elevation for each plant helps to increase the correspondence between plan and elevation and create a coherency in the drawings.

 

Thickness:

We tried to meet the desire for detail and realism with the need of having a relatively light .dwg file. The plants are not too dark and heavy-looking when exported in an architectural drawing.


Ready to Download:

After checkout, you will be able to download the purchased files. You will also receive a link via email to download your product whenever you want.

 

About CADnature Studio:

CADnature is committed to creating high-quality curated designs. Our products are used by several architectural firms and CAD operators.
We feel it is important to maintain a sustainable approach, although our products are entirely digital. Part of our revenue goes into trees-planting projects. 

 

FILE TYPE: .dwg (compatible with all versions of AutoCAD)

FILE SIZE: 22.5 MB

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SKU: 81785274583

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Vincent Marias
Port Orchard, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Houston, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Los Angeles, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019
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Tyler aldrich
West Palm Beach, US
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Reviewed in the United States on November 11, 2023
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ghostwriter
Los Angeles, US
★★★★★ 5
Much thicker than I expected!
Format: Hardcover
This book is massive and could easily be split into two or three volumes, which is great because it covers a very deep topic. It will be a while before I read the book from cover to cover, but the few chapters I've skipped to were able to help me immediately on some problem areas in a game engine that I built last year. I would definitely recommend this to anyone interested in video game development.
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Reviewed in the United States on June 14, 2021

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